Originally I was interested to capture this atmospheric grainy vision of the ball. (The ball of course being the most important part of a pinball machine.) Test prints led me on to other pinball related parts, the flipper and the bumper. The fragments come together to create this vague presence of the 3D objects.
In a way, the pieces represent my visual thinking and mental images of these objects. Attempting to recreate what I see when picturing these object in my head.
The process of creating these pieces is a means of developing what I do with these thoughts. It's helping how I choose to develop this project from a much different approach than I normally do.
Why pinball? My current project is exploring pinball and I've been playing a lot. Bit obsessed really.
Some thoughts
It makes me think about how objects & thoughts are perceived based on where and how they exist.
Attempting to create artwork from my visual thinking and mental image of objects and ideas.
A 3D object which exists digitally can have this presence in reality but still not really exist.
Could be interesting to use the same base files, but reproduce in many outputs. The base file represents the initial thought and the process of output is how that thought gets placed into reality, most likely completely changing between the different types of output.
Already, thinking about this too much is making me slightly confused about what it all means. I think there is something there. Just go with it.
Process
(Note to self - to create the effect)
Digitally create 3D objects.
Steps to achieve the diffusion dither:
- Illustrator - export JPG @ 300dpi greyscale
- Photoshop - Bitmap -> Diffusion Dither 300dpi
- Photoshop - Greyscale
- Photoshop - Bitmap -> Diffusion Dither 200dpi
Now output on folex to screenprint specs then print.