"For a limited time, every ball that goes down the drain will be returned to the plunger. Usually only available when starting with a new ball (to compensate for "unfair" very fast drains), it will also be available during the start of multiballs on later machines." Source
After a new approach to my current project, I am currently exploring and producing work with a more 'sketch' based approach, with more emphasis on having fun making rather than worrying about a pre-defined outcome.
Ball Saver is a framed piece of pinball inspired artwork meant to be hung on a wall.
The outcome as it is right now has it's problems, like the balls getting jammed so you need to shake the frame. I had my suspicions this would happen, but maybe this is like nudging or shaking when you play pinball.
Process
I love coming up with ideas like this. They tend to come from sketch book work, tiny aha moments that I quickly doodle. Usually something I find humorous or pleasing. Is that quite self indulgent? I don't know yet. Does it matter now? No.
In this case I also decided to visualise the idea digitally, I think this helps develop the idea in order to execute it. I'm trying to be aware not to over work the ideas, as this takes away from the fun and sketchy nature I'm trying to achieve. Know when to walk away!
Initial visualisation |
Sketch book: Cardboard planning the size and shape. And right planning the spring launcher parts. |
I have a few more sketches in the works and hope to share more soon. Perhaps together the sketches will form a body of work for an exhibition?
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