Part of a series exploring Pervasive Play - see the other posts in the series
With this being the final post in the series of Pervasive Play, I will leave this post open to share developments and different projects I find exciting. So please share projects with me by commenting, tweeting or getting in contact. I would be happy to feature them here.
I see pervasive play becoming included more into our everyday lives, it will reflect in a new way of learning, become parts of our jobs, embedded in architecture, services and our possessions. All of this will lead to happier and more playful people.
The aim of this series is to outline and share my research working towards a project proposal based around games as art. If you are interested or are working on something similar please get in touch.
Exciting & Current Projects
Karen
Blast Theory
http://www.blasttheory.co.uk/projects/karen/
"Karen is an app that mixes gaming and
storytelling. Karen is a life coach and she’s happy to help you work
through a few things in your life. When you begin, she asks you some
questions about your outlook on the world to get an understanding of
you. In fact, her questions are drawn from a well established
psychological profiling questionnaire called Mood Repair. She – and the
software – are profiling you and she gives you advice based on your
answers.
As she gets to know you, she gets more and more curious. She seems to know things about you that she shouldn’t. Where exactly is this going to end?"
As she gets to know you, she gets more and more curious. She seems to know things about you that she shouldn’t. Where exactly is this going to end?"
Play Sandbox
React
http://www.react-hub.org.uk/playsandbox/
Play Sandbox will support six collaborations to develop new products or services for children.
It has been designed to bring together companies, young people and academic researchers to develop prototypes that mobilise play in new and transformative ways.
The prototypes we produce will be relevant to the toys market, to families, to schools and universities. Games, connected objects, the dynamics of social, and knowledge platforms will be combined in new formations. Our teams will foreground the design of the experience over the technology.
Please share projects with me by commenting, tweeting or getting in contact. I would be happy to feature them here.
Part of a series exploring Pervasive Play - see the other posts in the series
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